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Daniel Fevriere

I am a game designer/developer that specializes in Unity, Unreal, C#, C++, and Game Design

Projects

Lead Designer/Programmer

Contraxis is a 2.5D action arcade game where you trace loops around enemies using your mouse or drawing tablet. Defeating an enemy captures them, allowing you to reuse them as assists against other increasingly difficult enemies as you level up.

Team Size: 2

Engine: Unity/C#

What I worked on:

  • Programming all Systems

  • Designing All mechanics

  • Pixel art and Animation

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Solo Developer

Academy Assault is a reaction game featuring 10 characters and over 170+ different dialogue interactions.

 

To win a fight, you must react faster than your opponent by pressing spacebar before them in a simple standoff.

Team Size: 1

Engine: Unity/C#

What I worked on:

  • Programming a reaction mechanic and flexible dialogue system

  • Designed all the characters and gameplay

  • Planning and documentation

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