Daniel Fevriere
GAME DEVELOPER/DESIGNER
About Me:
Starting in 6th grade, I started researching and attempting my hand at many fields of the game industry including the art, development, and design fields. I set my mind on becoming a video game programmer during my last two years of high school going into college. Through those years I have learned how to code and make video game effects. Later down the line after graduation, I’ve finally made it into the game industry as a game developer for Grover Gaming and only plan to go even further.
EDUCATION
Full Sail University Game Developers Bachelors Program
SKILLS
Unity 2D & 3D, Blender, Photoshop, Unity VFX graph, Unreal Engine
Professional Experience
Grover Gaming
Game Developer
Feb 2022 - Nov 2022
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Participated in the full game development process while remastering a game set to release in 2023
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Gained experience while working with artists and designers to help realize their visions
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Worked closely with the quality assurance team in an effort to respond to bugs rapidly and efficiently
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Engaged in code reviews and assisted other game developers with bugs and issues
ChronoShade
Game Developer/Designer
Nov 2018 - Sep 2021
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Led a small team
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Was responsible for the technical design of game aspects from foundation to AI and game mechanics
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Helped train and acclimate teammates