top of page

Daniel Fevriere

GAME DEVELOPER/DESIGNER

About Me:

Starting in 6th grade, I started researching and attempting my hand at many fields of the game industry including the art, development, and design fields. I set my mind on becoming a video game programmer during my last two years of high school going into college. Through those years I have learned how to code and make video game effects. Later down the line after graduation, I’ve finally made it into the game industry as a game developer for Grover Gaming and only plan to go even further.

EDUCATION

Full Sail University Game Developers Bachelors Program

SKILLS

Unity 2D & 3D, Blender, Photoshop, Unity VFX graph, Unreal Engine

Professional Experience

Grover Gaming

Game Developer

Feb 2022 - Nov 2022

  • Participated in the full game development process while remastering a game set to release in 2023

  • Gained experience while working with artists and designers to help realize their visions

  • Worked closely with the quality assurance team in an effort to respond to bugs rapidly and efficiently

  • Engaged in code reviews and assisted other game developers with bugs and issues

ChronoShade

Game Developer/Designer
Nov 2018 - Sep 2021

  • Led a small team

  • Was responsible for the technical design of game aspects from foundation to AI and game mechanics

  • Helped train and acclimate teammates

bottom of page